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// setInitPositions(dots)}for (i = 0; i < nDots; i++) {dots[i].obj.left = dots[i].X;dots[i].obj.top = dots[i].Y;}if (isNetscape) {startanimate();} else {// let dots sit there for a few seconds// since they're hiding on the real bulletssetTimeout("startanimate()", 3000); }}function dot(i) {this.X = Xpos;this.Y = Ypos;this.dx = 0;this.dy = 0;if (isNetscape) { this.obj = eval("document.dot" + i);} else {this.obj = eval("dot" + i + ".style"); }}function startanimate() { setInterval("animate()", 20);}function setInitPositions(dots) {var startloc = document.all.tags("LI");var i = 0;for (i = 0; i < startloc.length && i < (nDots - 1); i++) {dots[i+1].X = startloc[i].offsetLeftstartloc[i].offsetParent.offsetLeft - DOTSIZE;dots[i+1].Y = startloc[i].offsetTop +startloc[i].offsetParent.offsetTop + 2*DOTSIZE;}dots[0].X = dots[1].X;dots[0].Y = dots[1].Y - SEGLEN;}function MoveHandler(e) {Xpos = e.pageX;Ypos = e.pageY; return true;}function MoveHandlerIE() {Xpos = window.event.x + document.body.scrollLeft;Ypos = window.event.y + document.body.scrollTop; }if (isNetscape) {document.captureEvents(Event.MOUSEMOVE);document.onMouseMove = MoveHandler;} else {document.onmousemove = MoveHandlerIE;}function vec(X, Y){this.X = X;this.Y = Y;}// adds force in X and Y to spring for dot[i] on dot[j]function springForce(i, j, spring){var dx = (dots[i].X - dots[j].X);var dy = (dots[i].Y - dots[j].Y);var len = Math.sqrt(dx*dx + dy*dy);if (len > SEGLEN) {var springF = SPRINGK * (len - SEGLEN);spring.X += (dx / len) * springF;spring.Y += (dy / len) * springF; }}function animate() { var start = 0;if (followmouse) {dots[0].X = Xpos;dots[0].Y = Ypos; start = 1;}for (i = start ; i < nDots; i++ ) {var spring = new vec(0, 0);if (i > 0) {springForce(i-1, i, spring);}if (i < (nDots - 1)) {springForce(i+1, i, spring);}var resist = new vec(-dots[i].dx * RESISTANCE, -dots[i].dy * RESISTANCE);var accel = new vec((spring.X + resist.X)/ MASS, (spring.Y + resist.Y)/ MASS + GRAVITY);dots[i].dx += (DELTAT * accel.X);dots[i].dy += (DELTAT * accel.Y);if (Math.abs(dots[i].dx) < STOPVEL &&Math.abs(dots[i].dy) < STOPVEL &&Math.abs(accel.X) < STOPACC &&Math.abs(accel.Y) < STOPACC) {dots[i].dx = 0;dots[i].dy = 0;}dots[i].X += dots[i].dx;dots[i].Y += dots[i].dy;var height, width;if (isNetscape) {height = window.innerHeight + document.scrollTop;width =window.innerWidth + document.scrollLeft;} else { height = document.body.clientHeight + document.body.scrollTop;width = document.body.clientWidth + document.body.scrollLeft;}if (dots[i].Y >= height - DOTSIZE - 1) {if (dots[i].dy > 0) {dots[i].dy = BOUNCE * -dots[i].dy;}dots[i].Y = height - DOTSIZE - 1;}if (dots[i].X >= width - DOTSIZE) {if (dots[i].dx > 0) {dots[i].dx = BOUNCE * -dots[i].dx;}dots[i].X = width - DOTSIZE - 1;}if (dots[i].X < 0) {if (dots[i].dx < 0) {dots[i].dx = BOUNCE * -dots[i].dx;}dots[i].X = 0;}dots[i].obj.left = dots[i].X; dots[i].obj.top = dots[i].Y; }}// End -->

 

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